top of page

UNIT 2: Understanding MIDI

 

One thing that modern film composers have to master is the MIDI mockup. This is where the composer will create a mockup of the orchestral arrangement before going into the studio. In some cases, this is all the film will use depending on the budget. These have become more and more important because some directors use the quality of the mockup as a direct indication of how the actual soundtrack will sound; and the quality of the composer. So you may write out a brilliant arrangement but if you can’t create a great sounding mockup, you may lose out. 

 

Not Your Basic MIDI

Since the quality (and sheer size) of orchestral sample libraries have grown so much in the past decade, producing great mockups using these libraries have become an art in itself. It’s gone way beyond just assigning a sound to a MIDI track and going from there. Some composers have even gotten into writing scripts for their favorite samplers to make the performance more realistic. Others have gone into the studio and built their own libraries and presets. These may make your library sound more realistic and have a quality all of it’s own. Each of the libraries have to be coaxed and tweaked to make a realistic sounding track. If your samples don’t cut it, your track won’t cut it.

 

The Library Idiosyncrasies

You would think that with all of these great sample libraries out there, it would be simple just to piece together the best virtual orchestra in existence. In reality, it’s not that simple. Every library has its own idiosyncrasies that makes it harder to put together a cohesive whole. Some sample libraries automatically include specific panning for each instrument based upon the traditional orchestra seating arrangement; great if you want that, a major pain if you don’t.  Others include varying amounts of reverb and/or room noise printed right into the sample preset. Some come with separate IR’s as part of the instrument settings and still others include various mic settings (close, stage, far) as different presets.  Still each has it’s own distinct character which is great when going for a certain sound but not so much when trying to marry a say overly bright viola with a darker violin. It’s not just about getting a great preset, it’s about how it sounds with the other instruments in the orchestra.

 

Beyond The Sample Library

With the advent of these mega-gig sample libraries, other companies have taken a different approach. Instead of using tons of samples, they use a small amount and use coding and synthesis to augment that. Some forgo the samples all together using the latest in synthesis and modeling to create a playable instrument. The key here is that they are trying to create a ‘playable’ instrument. Anybody who has used sample libraries for any amount of time know that most of the time these aren’t performance friendly. Some libraries have tried hard to make a playable performance instrument using modulation, key-switching and velocity mapping. Some have been successful to one degree or another but these still take time to learn and master; again, with varying results. Some companies have created some great virtual instruments (notably piano and sections) but most solo instruments (violin, horns) fall short.

 

Specialization

Another development is the specialized library. Here companies are taking certain sounds and effects and making that the point of the library. These would include standard music phrases and effects and making that a preset. Or, they’ve taken specific sounds (like action type strings or aggressive horns) and made that a preset. Iinstead of trying to emulate the complete instrument, they’ve taken just one aspect of performance. Other libraries have tried this with key-switching: whereby you would have the one preset but then be able to change sounds on the fly by use of key-switches (mapping program changes using notes out of the instrument’s range).

 

Work In Progress

Sample libraries have grown and gotten much better in the past couple of years. While it’s  great to have all of these tools at your disposal, it still takes time to make them work. Most composers still use the tried-and-true ‘many tracks of different samples and presets’ to create a realistic performance on just one instrument; multiply that with the number of instruments in your typical orchestra, and you get an idea of the amount of work involved. The learning curve is still there. Let’s not forget that even with the best sample library at their disposal, it’s still up to the composer to make that into a musical work of art. It’s easy to say that anybody can buy one of these libraries and sound like an accomplished composer. On the contrary, making these sample libraries sing is the mark of a talented artist. Even with all of the newest technology, it still comes down to talent and hard work.  -Robert Maddocks 

 

 

UNIT 2  Timeline

 

Class 1

  • Assignment 1

  • Assignment 2

 

Class 2

  • Assignment 3

 

Class 3

  • Assignment 4  

 

Class 4

  • Assignment 5

 

Class 5  

  • Review all material, Take quiz

 

 

This is a large unit, you may need a little more time.  Don't rush this one.

Assignment 1:

 

This first assignment will ask you to read, yes read, a webpage that I created.  I will keep it brief and to the point.  The concepts that are presented are important so take the time to jot down a few notes.  I will add pictures to sustain your interest!  Click the graphic to get started.

Assignment 2:

Check out this video that explains how MIDI functions inside Logic.

 

Take notes and try some of the tools shown.

Assignment 3:

There are essentially four different ways to enter MIDI information into a computer sequecer/DAW.

 

  • Controller input in real time

  • Controller input through a Step Sequencer

  • Pencil Tool editing

  • Use a MIDI loop that someone else has created.

 

Let's explore them.  MIDI INPUT
 

Complete the assignment inside the MIDI input link.

Assignment 4

Check out the video created for using the Note Repeat Tool, and Cycle Mode drum programming.  

 

After you watch it, try out the tools yourself.  

 

 

Time Handles and the Brush Tool

 

In this video, I don't speak.  Follow along and see if this technique works better for you.  I annotate what I am doing along the way.  Try to repeat the steps I took and see what you can create.  You might want to jot down a few notes as to how these tricks occured. 

MIDI FX

 

On your own, see if you can learn about the FX that you can attach to a MIDI track.  

 

Create a simple MIDI loop then go to the inspector and find the box that says MIDI FX.

 

Start with the Arpeggiator and see what you can learn.

As always, post your findings.

Assignment 5:

To finish up the introduction to MIDI we are going to look at a few more interesting MIDI functions that exist inside of LOGIC.  Our goal contines to be getting you the proper skills to use LOGIC for the creation of your own orginal music.  

 

INTERESTING MIDI PROGRAMMING for DRUM MACHINES  

 

Are you taking notes?  Adding Screenshots?  Embedding your SoundCloud files?  Asking Questions?

- Keep thinking about developing your learning skills. 

Quiz yourself on how much information you retained from this unit.

 

Post your certification on to your eportfolio.

 

QUIZ

 

Your notebook should have: 

 

  • Midi Notes 

  • Mid Logic notes 

  • Input Midi, Piano Roll, Track Stacks, screen-shots 

  • Midi File Upload to Logic 

  • Notes on Time handles, MIDI FX 

  • Drum Machine Programming 

  • Quiz

 

WHEN YOU HAVE COMPLETED EVERYTHING, RETURN TO On Campus AND SUBMIT THE URL  

bottom of page